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 Post subject: Re: Inventorium Manual
PostPosted: Tue Dec 21, 2010 9:47 pm  
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Champion

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Here is an export of my setup for glyphs. You should be able to import all of the below groups at once within the "groups" tab of the config window.

Code:
^1^T^SminCraftingQueue^N0.1^SoverrideMinCraftingQueue^B^SoverrideAlwaysGetAuctionValue^B^SalertBelowMinimum^B^SoverrideSummaryHidePriceThreshold^B^SpriceThreshold^N0^SoverrideSummaryThresholdShow^B^SalwaysGetAuctionValue^b^SisVirtual^B^SrestockTarget^N40^SoverrideRestockTarget^B^SminimumStock^N40^SoverrideAlertBelowMinimum^B^SbonusQueue^N0^Sname^SGlyphs^SoverridePriceThreshold^B^SoverrideMinimumStock^B^SsummaryThresholdShow^N1^SoverrideBonusQueue^B^SvirtualGroup^b^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Death~`Knight)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Death~`Knight)^N5^t^Sitems^T^N45804^B^N43542^B^N45806^B^N43544^B^N43825^B^N43826^B^N43827^B^N43673^B^N43550^B^N43551^B^N43552^B^N43553^B^N43554^B^N43672^B^N43549^B^N43546^B^N43543^B^N45800^B^N45799^B^N43671^B^N43533^B^N43534^B^N43535^B^N43536^B^N43537^B^N43541^B^N43539^B^N43547^B^N43548^B^t^SoverrideQueueSkipPriceThreshild^B^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Druid)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Druid)^N1^t^Sitems^T^N40909^B^N40913^B^N40915^B^N40919^B^N40921^B^N40923^B^N67486^B^N43331^B^N45601^B^N45603^B^N44922^B^N44928^B^N45623^B^N40900^B^N67487^B^N40906^B^N40908^B^N40912^B^N40914^B^N40916^B^N40920^B^N43316^B^N40924^B^N67484^B^N43332^B^N45602^B^N45604^B^N43334^B^N40902^B^N40922^B^N40901^B^N43335^B^N45622^B^N48720^B^N40897^B^N40899^B^N67485^B^N40903^B^N43674^B^N40896^B^t^t^^
^1^T^Sitems^T^N43355^B^N43356^B^N43338^B^N42913^B^N42914^B^N42917^B^N42897^B^N42898^B^N42899^B^N42900^B^N42901^B^N42902^B^N42903^B^N42904^B^N42905^B^N42906^B^N42907^B^N42908^B^N42909^B^N45731^B^N45732^B^N45733^B^N45734^B^N45735^B^N42915^B^N43350^B^N43351^B^N42912^B^N42911^B^N42910^B^N45625^B^t^Sname^SGlyphs~`(Hunter)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Hunter)^N1^t^SvirtualGroup^SGlyphs^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Mage)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Mage)^N1^t^Sitems^T^N43364^B^N42736^B^N42738^B^N42742^B^N42744^B^N42746^B^N42748^B^N44955^B^N42752^B^N42754^B^N43339^B^N45737^B^N45739^B^N43359^B^N43361^B^N42735^B^N50045^B^N42739^B^N42741^B^N42743^B^N42745^B^N63539^B^N42751^B^N42753^B^N45736^B^N45738^B^N45740^B^N44684^B^N42737^B^N63416^B^N43360^B^N44920^B^N42749^B^t^t^^
^1^T^Sitems^T^N43868^B^N43366^B^N43368^B^N41102^B^N41104^B^N41106^B^N41108^B^N41110^B^N45741^B^N45743^B^N45745^B^N45747^B^N41095^B^N41097^B^N43367^B^N43369^B^N41103^B^N41105^B^N41107^B^N41109^B^N43365^B^N43867^B^N43340^B^N41101^B^N41096^B^N41098^B^N45742^B^N45744^B^N45746^B^N41099^B^N41100^B^N66918^B^N41092^B^N41094^B^N43869^B^t^Sname^SGlyphs~`(Paladin)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Paladin)^N1^t^SvirtualGroup^SGlyphs^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Priest)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Priest)^N1^t^Sitems^T^N45758^B^N45760^B^N43370^B^N43372^B^N43374^B^N42396^B^N42398^B^N42400^B^N42402^B^N42404^B^N42406^B^N42408^B^N42410^B^N42412^B^N42414^B^N45755^B^N45757^B^N43371^B^N43373^B^N42416^B^N45756^B^N43342^B^N42399^B^N42401^B^N42403^B^N42405^B^N42407^B^N42409^B^N42411^B^N42397^B^N42415^B^N42417^B^N45753^B^t^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Rogue)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Rogue)^N1^t^Sitems^T^N45762^B^N45764^B^N45766^B^N45768^B^N43376^B^N43378^B^N43380^B^N63420^B^N64493^B^N42955^B^N42957^B^N42959^B^N42961^B^N42963^B^N42965^B^N42967^B^N42969^B^N42971^B^N42973^B^N45761^B^N45767^B^N45769^B^N43377^B^N43379^B^N42954^B^N42956^B^N42958^B^N42960^B^N42962^B^N42964^B^N42966^B^N42968^B^N42970^B^N42972^B^N42974^B^N43343^B^t^t^^
^1^T^Sitems^T^N41537^B^N41539^B^N41541^B^N41547^B^N45770^B^N45772^B^N45776^B^N45778^B^N43386^B^N43388^B^N41518^B^N43725^B^N41524^B^N41526^B^N41530^B^N41532^B^N41534^B^N41536^B^N41538^B^N41540^B^N41542^B^N45771^B^N41552^B^N43381^B^N45777^B^N43385^B^N41517^B^N44923^B^N43344^B^N41527^B^N41529^B^N41531^B^N41533^B^N41535^B^N45775^B^t^Sname^SGlyphs~`(Shaman)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Shaman)^N1^t^SvirtualGroup^SGlyphs^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Warlock)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Warlock)^N1^t^Sitems^T^N45780^B^N45782^B^N43390^B^N43392^B^N43394^B^N42453^B^N42455^B^N42457^B^N42459^B^N42461^B^N42463^B^N42465^B^N42467^B^N42471^B^N42473^B^N45779^B^N45781^B^N43389^B^N45785^B^N43393^B^N45789^B^N42454^B^N42456^B^N42458^B^N42460^B^N42462^B^N42464^B^N42466^B^N42468^B^N42470^B^N42472^B^N50077^B^N43391^B^N45783^B^t^t^^
^1^T^SvirtualGroup^SGlyphs^Sname^SGlyphs~`(Warrior)^SoverrideHideFromSummaryWhenBelowPriceThreshold^B^SpremadeGroups^T^SGlyphs~`(Warrior)^N1^t^Sitems^T^N43427^B^N43431^B^N63481^B^N67482^B^N45790^B^N45792^B^N43400^B^N43412^B^N43414^B^N43416^B^N43418^B^N67483^B^N43422^B^N43424^B^N43428^B^N43430^B^N43432^B^N43395^B^N43397^B^N45793^B^N45795^B^N45797^B^N43399^B^N45794^B^N43396^B^N43398^B^N43413^B^N43415^B^N43417^B^N43419^B^N43421^B^N43423^B^N43425^B^N49084^B^t^t^^

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My mount obsession (@156). | http://zero.isimba.org/images/zerologo1.pngCreator and maintainer of MailOpener, Inventorium and a handful of other addons.


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 Post subject: Re: Inventorium Manual
PostPosted: Wed Dec 22, 2010 3:09 pm  
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Champion

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Added a copy of this thread to the config window.

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 Post subject: Re: Inventorium Manual
PostPosted: Sat Jan 08, 2011 6:53 pm  
Scout

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Joined: Wed Sep 29, 2010 12:48 pm
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Zero,

I'm having trouble adding in new groups. The preconfigured ones only transfer 1 type of gem, and when I tried to add in through my inventory or profession window it will say "invalid ID". The only thing that seems to work is if I dig up each item ID individually. Is there an ID string for gems like the one you made for Glyphs?


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 Post subject: Re: Inventorium Manual
PostPosted: Fri Jan 21, 2011 9:41 pm  
Scout

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Joined: Mon Dec 20, 2010 5:31 pm
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I was wondering if it would be possible to implement a feature, in this case for Glyphs, that would only import Glyphs that sell for a certain amount x or higher on the AH, based on the data Inventorium has.

In my case I am running out of Ink of the Sea, and those were the only Glyphs that I was crafting and selling for some time now. In order to spend Blackfallow Ink only on the profitable Glyphs that are worth the price of the herbs, it would be great to have such a filter.

Of course I can be done manually by adding each Glyph individually, but I was wondering if such a filter function would be 1. possible and 2. useful? What do you think / say?


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 Post subject: Re: Inventorium Manual
PostPosted: Tue Jan 25, 2011 10:31 pm  
Scout

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Joined: Wed Sep 29, 2010 12:48 pm
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recent bug:
Quote:
1x lib-st-v3.8 \Core.lua:498: attempt to index local 'cellFrame' (a nil value)
lib-st-v3.8 \Core.lua:743: in function `Refresh'
lib-st-v3.8 \Core.lua:307: in function `SortData'
lib-st-v3.8 \Core.lua:559: in function `SetData'
Inventorium-v0.4.5-BETA\Frames.lua:629: in function `SetQueueFrameData'
Inventorium-v0.4.5-BETA\Modules\Queue.lua:270: in function `BuildQueue'
Inventorium-v0.4.5-BETA\Modules\Queue.lua:518: in function `QueueGroup'
Inventorium-v0.4.5-BETA\Modules\Queue.lua:594: in function `?'
CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `SendMessage'
Inventorium-v0.4.5-BETA\Modules\Summary.lua:259: in function <Inventorium\Modules\Summary.lua:257>

---


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 Post subject: Re: Inventorium Manual
PostPosted: Wed Jan 26, 2011 2:50 am  
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Champion

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r168 should have updated libraries which should solve that issue.

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My mount obsession (@156). | http://zero.isimba.org/images/zerologo1.pngCreator and maintainer of MailOpener, Inventorium and a handful of other addons.


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 Post subject: Re: Inventorium Manual
PostPosted: Wed Feb 02, 2011 7:13 pm  
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Champion

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http://zero.isimba.org/uploads/Inventorium.docx

Second concept of a user manual. Not sure if I'll keep it in Word or if I will turn it into HTML or something like that.

Please note it's not complete yet, last 3 paragraphs are just place holders without any real text.

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 Post subject: Re: Inventorium Manual
PostPosted: Wed Feb 02, 2011 7:21 pm  
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General

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Joined: Tue Jul 20, 2010 11:38 am
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I can read it in OpenOffice, but I don't understand why I should have to open a Word document when I'd probably rather just look at it online. I would suggest making an actual web page; it would probably be less work for you and for your readers.

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 Post subject: Re: Inventorium Manual
PostPosted: Thu Feb 03, 2011 2:00 am  
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Champion

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Sure, except that webpages can't be packaged within the addon. I don't think transforming it into a HTML or forum post will be difficult but I do think the information would be more likely to be read when it's within the addon directory.

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My mount obsession (@156). | http://zero.isimba.org/images/zerologo1.pngCreator and maintainer of MailOpener, Inventorium and a handful of other addons.


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 Post subject: Re: Inventorium Manual
PostPosted: Fri Feb 04, 2011 2:43 am  
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General

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Zerotorescue wrote:
Sure, except that webpages can't be packaged within the addon. I don't think transforming it into a HTML or forum post will be difficult but I do think the information would be more likely to be read when it's within the addon directory.


Really? I hardly ever look in an addon's directory; the first place I go is to Curse to find the addon's web page.

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