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 Post subject: Re: Insane in the Membrane support group
PostPosted: Thu Nov 11, 2010 11:26 pm  
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From beta I see that the Tanaris pirates are still there; they just have gotten in their ships and moved offshore because of half of Tanaris being flooded out. The quests to kill them have been redesigned to take this into account. What I haven't been able to confirm yet (not having a beta account) is whether killing the mobs still grants reputation. If they still do, then there is a workable path to Booty Bay exalted.

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 Post subject: Re: Insane in the Membrane support group
PostPosted: Fri Nov 12, 2010 8:40 am  
Sergeant

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error wrote:
From beta I see that the Tanaris pirates are still there; they just have gotten in their ships and moved offshore because of half of Tanaris being flooded out. The quests to kill them have been redesigned to take this into account. What I haven't been able to confirm yet (not having a beta account) is whether killing the mobs still grants reputation. If they still do, then there is a workable path to Booty Bay exalted.


*spoilers* The pirates are fighting with another group of pirates and with a group of gnomes (though they are not aligned to Gnomeregan). Only the original pirates give rep, so it's harder, or more annoying, to farm the rep. The Ratchet pirates seem to have gone completely, Bloodsail members still give +5 BB/-25 BS.


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 Post subject: Re: Insane in the Membrane support group
PostPosted: Fri Nov 12, 2010 4:08 pm  
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Aldiris wrote:
error wrote:
From beta I see that the Tanaris pirates are still there; they just have gotten in their ships and moved offshore because of half of Tanaris being flooded out. The quests to kill them have been redesigned to take this into account. What I haven't been able to confirm yet (not having a beta account) is whether killing the mobs still grants reputation. If they still do, then there is a workable path to Booty Bay exalted.


*spoilers* The pirates are fighting with another group of pirates and with a group of gnomes (though they are not aligned to Gnomeregan). Only the original pirates give rep, so it's harder, or more annoying, to farm the rep. The Ratchet pirates seem to have gone completely, Bloodsail members still give +5 BB/-25 BS.


On live currently, Bloodsail pirates stop giving BB rep at honored. Do they go any farther now?

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 Post subject: Re: Insane in the Membrane support group
PostPosted: Fri Nov 12, 2010 6:39 pm  
Sergeant

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error wrote:
Aldiris wrote:
error wrote:
From beta I see that the Tanaris pirates are still there; they just have gotten in their ships and moved offshore because of half of Tanaris being flooded out. The quests to kill them have been redesigned to take this into account. What I haven't been able to confirm yet (not having a beta account) is whether killing the mobs still grants reputation. If they still do, then there is a workable path to Booty Bay exalted.


*spoilers* The pirates are fighting with another group of pirates and with a group of gnomes (though they are not aligned to Gnomeregan). Only the original pirates give rep, so it's harder, or more annoying, to farm the rep. The Ratchet pirates seem to have gone completely, Bloodsail members still give +5 BB/-25 BS.


On live currently, Bloodsail pirates stop giving BB rep at honored. Do they go any farther now?


I'm not sure. My character on beta is 999/100 exalted with Booty Bay and Gadgetzan, low exalted with Everlook and revered with Ratchet. She got 2.5 rep with Everlook and Ratchet for the kills.


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 Post subject: Re: Insane in the Membrane support group
PostPosted: Fri Nov 12, 2010 7:28 pm  
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The future of Insane:

http://img8.imageshack.us/img8/3908/insane5.jpg

(lifted from the official forums)

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 Post subject: Re: Insane in the Membrane support group
PostPosted: Sat Nov 13, 2010 4:57 am  
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Just out of curiosity, and i dont wanna upset people here, BUT i i wanted to go for insane title i am guessing i stil can??? even though i not started any of the grind yet? well apart from ZG exalted but that was due to farming for mounts. managed to get to exalted and not one mount of hatchling dropped for me, how bad is that


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 Post subject: Re: Insane in the Membrane support group
PostPosted: Tue Nov 23, 2010 2:40 pm  
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It appears that Insane in the Membrane is bugged with The Shattering. I will have full details in the next few hours as I'm able to test everything on live.

In short, it is apparently impossible to complete Ravenholdt as the Heavy Junkbox turn-in quest is listed as no longer in game.

The QQ will start mere seconds after the servers start coming back up, I am sure.


In good news, Shen'dralar is no longer listed as a requirement for the Feat.

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Last edited by raimondas on Wed Nov 24, 2010 3:00 am, edited 1 time in total.

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 Post subject: Re: Insane in the Membrane support group
PostPosted: Tue Nov 23, 2010 3:23 pm  
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error wrote:
In short, it is apparently impossible to complete Ravenholdt as the Heavy Junkbox turn-in quest is listed as no longer in game.

I was afraid that one was going to get sucked up with the removal of the class quests. I'm quite certain that the whomever is making all the tweaks to the Insane title hasn't actually tried to get it himself (or has even read the requirements).

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 Post subject: Re: Insane in the Membrane support group
PostPosted: Tue Nov 23, 2010 3:47 pm  
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If they remove Ravenholdt as a requirement... I can't think of any way to appropriately finish that sentence.

Anyone with 40 exalteds is going to have the 4 goblins at exalted. All that'd be left is spend an hour killing bouncers. Hardly much of an effort.

Is there any reason besides "We don't wanna" that they can't put that quest on someone, or add the questgiver into the back of a cave somewhere?

:twisted: How about compensating for the lack of Shen'dralar rep by putting the turnin guy in an instance that doesn't allow portable mailboxes, jeeves, ponied champion pets or mounts? Somewhere near the dark furnace in BRD for example? :twisted:


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 Post subject: Re: Insane in the Membrane support group
PostPosted: Tue Nov 23, 2010 3:58 pm  
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You forgot Darkmoon Faire.

Anyway, I suspect it's merely a bug; with today's maintenance extended AGAIN it'll be a while before it can be confirmed. But I just wanted to give everyone advance warning.

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